Friday, September 30, 2011

Oops!



Apparently when i reformatted recently i lost the last revision of Theory Character Creation. But not to worry! between backups and the online-hosted PDF version I have managed to put everything back together.


New martial abilities
Recoil:
Recoil should greatly improve a defensive player's ability to move quickly and defend themselves simultaneously. More ranks means more movement for the same amount (or lower amounts) of AP.

Swiftstrike:
Swiftstrike should greatly improve an offensive players ability to move quickly and deal massive damage at the same time.

Changes to existing abilities:
All Proficiencies are now 3 rank skills (instead of 5 ranks)
I felt that a +10 bonus to hit from a single skill was just too large (especially with a 100xp progression). instead, +6 should be more in line with the bonuses granted by other skills and the low experience cost should still make the skill attractive.

Arcane Shards no longer have an attunement
This means that if your mana is unattuned, it will remain unattuned. If your mana is attuned to fire, it will remain attuned to fire. If your mana is attuned to Fire and terra, it will remain attuned to fire and terra.

Clarifying defensive maneuvers
The battle to clarify the way that offensive and defensive maneuvers function continues!

One does not simply march into more lore!
In the future I expect to increase the amount of lore provided in the game. In the past I have created additional factions and conflicts as well as counter-factions. Next I intend to add more detail to the political, economic, and roleplay aspects of these factions and the places that they live. I have sketched a map of the universe and intend to turn it into a more comprehensive map which will be featured in the lore book.
also, I may or may not be getting a googledoc soon with more lore detail from one of the original co-creators of the universe and the system.

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