Saturday, February 11, 2012

Advanced Ammunition

In this update, I have added Advanced ammunition to the game. This should give marksmen even more customization and versatility, as well as a "cooldown" type of play. This ammunition is intended to be expensive and is not meant to be fired in place of regular ammo. In the section, I note that modern firearms are equipped with a secondary breach for loading such ammunition on the fly (a 5ap defensive action). The 7 different types of advanced ammo are:
-Incendiary Rounds -these set enemies on fire.
-Shredder Rounds -These are specialty hollow-point rounds that cause massive internal hemorrhaging
-Massive Rounds -These rounds gain mass as they travel and knock enemies back
-Healing Rounds -Are a little counter-intuitive, they allow you to shoot an ally and heal them for a set ammount
-Tracker Rounds -Offer a variety of different ways to track down an enemy on the run
-Magebreaker rounds -deal damage to health, mana, and reduce the victims spell matrix
-Chronosink rounds -Deal damage to a victims AP, and causes the victim to take massive damage if they are out of AP.

Check the new stuff out on page 57 of character creation