Saturday, March 24, 2012

Another Scattered Update!

This time around I've added 2 shape metas, a brand new offensive maneuver and a new faction with its own set of faction abilities.

Final Strike
This offensive maneuver can only be used on your turn, and it immediately ends your turn when you do. It's metamartial progression makes it devastatingly powerful for one-hit-one-kill and defensive style players. It appears on page 25 of Character creation.

Globe and Rain (shape metas)
Globe is intended to have a dual purpose: Fighting upclose martial fighters and overcoming high damage reduction. Martial fighters will trigger the globe and damage themselves when attempting to brawl you or hit with an unarmed strike. The meta also increases the damage of your next spell by its damage roll, making no opponent safe.

Rain is a staple spell shape, impossible to go without. "Rain of fire", "Rain of lightning", "Rain of shadow (or Shadowrain)" fill that vital niche of a powerful mage calling massive amounts of magic from the sky. In Theory, rain also allows a mage free spell attacks during later rounds once they are higher level.
The Agency
The agency is a secretive organization interested in obtaining information. Its founder and leader, Myralith Gandin, has seen the collapse and fall of a million universes to the dark rot which takes the form or Ural in ours. They seek the secret to ending the rot and reversing its effects, and they will assassinate, replace, and infiltrate any faction to do it. Their faction abilities appear on page 68 of character creation, and a detailed breakdown of the faction appears on page 14 of the lore document.
While we're on the subject of factions, Two of the mage colleges clearly stand out above the others: the Agency and the Heretic Cabal. The other mage factions have pretty bland abilities presented in a formulated way that really makes them no different from each other. This will change. I fully intend to revise, re-revise, and re-re-re-revise the old mage colleges until they have the same amount (or more) depth as The Agency and the Heretic Cabal. While their lore functions and mechanics will not likely change, their faction abilities most definitely will.


Sunday, March 4, 2012

You Are The Evolution

Before today I never really knew what I wanted to use as a slogan for theory. As most inspiration does, it just came to me:
 "I am the evolution" 
This doesn't refer to me, the creator of theory. It refers to you, the player. By playing,  reading, sharing thoughts and developing we bring about the evolution of this system and, who knows, maybe some powerful person will be influenced by what they read and will incorporate it into a system that will actually be famous some day. By exchanging our ideas and our thoughts we move drive forward the progress necessary to bring about change. And through change, we drive forward the exchange of ideas. This engine is the evolution that is driven by the motivation of the players, the GMs, the creators and the contributors of Theory.