Saturday, August 27, 2011

New additions and a change of pace

The New Stuff
The new additions in this update include another new faction: The Duranthian Initiative. Man has not been content to be scattered among the stars and hunted like dogs by the droids who took our home-world.  The Initiative fights the Revolution of Steel at every turn, seeking to take Earth back from the droid menace.

Mana shards are back in the game! These shards of pure magical energy are used by a wide range of combatants (not just mages). In addition to providing a bonus to a player's mana pool (at the cost of health) each shard provides a unique ability, or enhances an existing one.

A new defensive maneuver is available: Recovery. This ability should alter the tactics of combat slightly by adding an unexpected twist to the strategy of melee vs (any) combat. It's two sub-abilities: Balance and Equilibrium should keep enemies off balance and never knowing what to expect next.

A Change of Pace
Fall semester begins on the 29th. Meaning that my 40 hour work week becomes a 55 Hour work week (not including homework). Updates to the system will likely slow down, but I will still be watching my email and the blog.

Saturday, August 6, 2011

Telekinesis joins the fight!

Telekinesis added
Telekinesis is now available to characters in the 'skills' section of character creation. In theory there are four schools of telekinesis: Push, Crush, Blade, and Deflection, as well as 3 meta-abilities to modify and enhance each one. A special thanks to my friend Chris (FatManInTank) for helping me flesh these skills out!

How to calculate hit added for telekinesis, melee and spells
I have added a small table to the beginning of each relevant section on how to calculate hit with telekinetic attacks, spell attacks, melee attacks, and ranged attacks.
For reference:
Telekinetic hit = wis mod + any abilities that boost telekinetic hit
Spell hit = int mod + any abilities that boost spell hit
Melee hit = str mod + any abilities that boost melee hit
Ranged hit = spd mod + any abilities that boost Ranged hit

Disturbance shadow skill fixed
an oversight on my part, the shadow mage skill 'Disturbance' Referenced an ability that no longer exists! the skill now simply contains the correct information and hasn't really changed.

The Revolution of Steel joins chapter 5
The Android faction that forced Man to flee earth has joined chapter 5 as a playable faction. Join them in their  endless march to scourge the human race to oblivion

Tuesday, August 2, 2011

Theorycrafting Take 2

I have finished re-recording the first episode of theorycrafting and it's now up on youtube. Theorycrafting will be a web series that will visually explain the theory system to players and give them a better understanding of how to do the things that they want to do. In the future, we will make 3 characters in an episode focused on character creation. Then, we will take those characters onto the battlefield in an episode that highlights combat.

Monday, August 1, 2011

Creatures of Our Galaxy by, Dr. Jessix G. Fellin

"I have spent the better part of my life searching the universe for some of the most exotic, strange, and dangerous creatures that habitat the many different planets. These writings contain some of smallest animals to the largest monsters that I, and my team, have found across many different systems. My hope, our hope, is that this will be a field guide to fellow scientists who are examining the animals and foliage or the systems we examined."


A friend has begun writing and creating a bestiary of some rather interesting creatures to add to the Theory universe. I definitely look forward to these new additions and will begin adding them to the lore document as they arrive. so keep an eye on the blog for new updates and new threats!