Sunday, January 29, 2012

Polar Opposites: Tactics and Untrained abilities

This update includes an entirely new school of abilities for the marksman: Tactician
Tactical shot  and tactical aggression allow the marksman to get more use out of every shot based on tactical positioning while tactical repositioning makes lining those shots up quite a bit easier and magic bullet brings the aggression to an entirely new level. The idea here was to increase mobility based combat, i have always enjoyed games in which shaping the battlefield and tactical positioning are key and I feel that this school directly emphasizes both of those realms of thought.

You may now use many martial maneuvers untrained by taking a -5 to the attack roll, or for skills with no attack roll (but a strength check instead) you take a -4 to the strength roll. Each skill denoted this change individually. The problem came up: "why can't i attempt to shoot two pistols at once, even though I'm not trained in it." This is a valid question, and I agree, you should be able to at least  attempt a martial maneuver untrained. While I don't see this spilling over into something like magic or telekinesis, for martial it makes good sense.

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