Friday, November 23, 2012

Optimus Character Sheet

In between working on other areas of the project, I decided that it was time for a new character sheet. The old one just didn't represent the way the game works anymore and frankly it looked awful. I named the file "Character sheet I don't Hate", but honestly I don't see how.  I mean seriously, look at this thing... 
Garbage!
...What in the fucking fuck was I thinking? "Yeah lets half-ass an attempt at reflections on the stat box and just glue a piece of notebook paper into the goddamn middle!" and "Hope you don't mind arbitrary lines fucking everywhere!" It's like I had an idea and got Michael J Fox to do the actual work on it. I am honestly disappointed and a little embarrassed that I ever posted this.
That's just mean to Michael J. Fox!

With that out of the way, I put a bit more thought into it and decided that a modular design would lend well to both aesthetics, functionality, and the ability to mix-and-match based on feedback.
So what do I mean by "Modular design" in relation to a character sheet?
I mean that I build and design it in blocks, the stat block is all one image, the ability block is another, the skills are another, and so on. Then, these blocks are all merged together into one larger image to make a complete and customizable character sheet. What I came up with was this:
New Hotness!

As far as character sheets go, I do intend to make more of them that are specialized to character builds (mages, fighters, telepaths, etc), as well as others that simply address a certain gripe or complaint. In my experience, there is no one character sheet that can satisfy everyone 100% of the time. Some want simplicity, others want detail, others want a balance of both, others want none. Personally, most character sheets just annoy me and I end up resorting to notebook paper. Let me know what you think about the new character sheet, and what you'd like to see in future ones.


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