Monday, October 22, 2012

An Early Look at Theory: Arena

I have added the Theory Arena document to the Theory Docs. The work is far from finished, but I felt that I posted too much about it and not actually delivered anything. For the most part, the first two chapters (general/game modes, and premade characters) are complete. I expect to expand on terminology as questions and comments come in. The chapter that will see the most expansion will be Maps. Currently there is only one: Crossfire. but there are plenty more in the works. while we're here, lets talk about crossfire

The basic premise is simple: Be the last man left alive. But then i throw you a curve ball: Everyone re-spawns  So, how exactly are you to be the last man left alive in a map where everyone re-spawns? By using the literal curve-ball. Each player is assigned a colored section of the map, every 3 rounds the ball will explode. If the ball explodes in the same section 3 times (not necessarily consecutively), the section falls out into a pit and the player will no longer re-spawn. While I could go into a meta-game discussion about how to win or take the upper hand in this one, I could also tell you that there MIGHT JUST BE HINTS IN THE META-GAME ANALYSIS OFFERED IN THE BOOK. But what are the chances of that actually happening?

No comments:

Post a Comment